September 27, 2005


"toyshop is about 15 to 20 people, most of whom have background as artists and are people who are trying to create their own space in new york city and in the new york art world, both of which can be daunting and alienating if you allow yourself to be formed by them in a passive way without trying to search out new structures of your own for living and interacting."

i thought you might be into sollins.

love asher

September 26, 2005

Never Struggle For An Idea Again!

About my Idea Generation Methods website
By Martin Leith

"...This website lists and explains every idea generation method I've encountered during the past 15 years. It is the result of extensive research; my many sources include books, management journals, websites, academics, consultants and colleagues.

The methods have been drawn not just from the worlds of creative problem solving and innovation, but also from other worlds such as organisational change, strategic planning, psychotherapy, the new sciences and the creative arts.

The methods are listed below. Each is linked to a description, and in some cases you will find full instructions for using the method to generate ideas..."

September 25, 2005

Instructables and Squid-Labs

Instructables is a great new craft/mod/build/make site. What is especially exciting about it is that Saul Griffith of Squid Labs is a member of the site. So his post include some of the famous Howtoons, a comic series explaning enginnering principles in fun projects for kids. In these posts, are little videos of the guys from Squid-Labs actually playing with these projects! These men are among the most brillant engineering minds alive today. Here they are shooting marshmallows at each others' faces.

September 05, 2005

Rez and i/Overflow

I'm Back.

While visiting Chicago's Museum of Science and Industry exhibit, Game On: The History of Video Games, I was lucky enough to spend some signifigant time playing an incredible game "Rez" for the the Playstation2. The game consists of a shapeshifting figure floating along a path in the center of a shapeshifting universe. You fire endless bursts of single shots which register as beats. When your shots connect with "enemies," they explode in more complex little beats. All of this is programed to align with the soundtrack(which is amazing). So you essentially are pigeon-holed into making pretty nice music and and visualizations. Despite it's simplistic sounding gameplay, I cannot explain how much the visuals alone hold attention. The whole game is unlike any I have played, in general, there is no comparable experience. I strongly encourage you to check out the videos on the official site.

Unfortunatly, there is no computer version. However there is an opensource computer version in the works called I/Overflow. In I/Overflow, there would be no soundtrack expect what you supply. The gameplay would be based on the mp3s and cds you play through the game. Revamping the remix nature of the game. An amazing idea, I hope this project can eventually pick up some steam, or a similiar type game is released officially.

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